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 Yucko's CFG

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Yucko
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Posts : 96
Join date : 2009-03-07

Yucko's CFG Empty
PostSubject: Yucko's CFG   Yucko's CFG I_icon_minitimeTue Mar 10, 2009 7:20 pm

here is my cfg, feel free to use. u must do /exec yucko and /vid_restart each time u enter game.

bind INS "setspawnpt 0; say_team ^0Spawn ^00^7!"
bind DEL "setspawnpt 1; say_team ^0Spawn ^01^7!"
bind END "setspawnpt 2; say_team ^0Spawn ^02^7!"
bind PGDN "setspawnpt 3; say_team ^0Spawn ^03^7!"
bind PGUP "setspawnpt 4; say_team ^0Spawn ^04^7!"
bind HOME "setspawnpt 5; say_team ^0spawn ^05^7!"

//volume

set volume1 "s_stop; s_volume 0.5; bind n vstr volume2"
set volume2 "s_stop; s_volume 0.1; bind n vstr volume1"
bind n vstr volume1

//sound settings

seta s_wavonly "0"
seta s_defaultsound "2"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.6"

//mouse movement
seta cg_drawgun "1"
seta cg_runroll "0.0000"
seta cg_runpitch "0.0000"
seta cg_bobup "0.000"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobyaw "0.000"
seta m_yaw "0.022"
seta m_pitch "0.0151"
seta in_mouse "-1"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "3.05"

//net settings

seta rate "25000"
seta snaps "40"
seta cl_timenudge "0"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_wwwDownload "1"
seta cl_allowDownload "0"

//blood
seta cg_blinktime "100"
seta cg_showblood "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodTime "0"
seta cg_bloodflash "0"

//crosshair
seta cg_crosshairAlphaAlt "1.0"
seta cg_drawCrosshair "5"
seta cg_crosshairpulse "0"
seta cg_crosshairSize "30"
seta cg_crosshairHealth "0"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "cyan"

//popups

Seta cg_drawSmallPopupIcons "1"
Seta b_numPopups "5"
Seta b_popupTime "0"
Seta b_popupStayTime "3500"
Seta b_popupFadeTime "0"

//option

Seta b_textcolorfilter ""
Seta b_muzzleflash "0"
Seta cg_gibs "0"
Seta b_tracers "0"
Seta b_logbanners "1"
Seta b_antilag "1"
Seta b_backupcvars "0"
Seta b_optimizePrediction "1"

//

Seta b_anticheat "1"
Seta b_antiwarp "1"

//weapons

Seta b_panzerhack "1"

//controls

Seta b_predefineddemokeys "1"
Bind m "mvactivate"
Bind j "resetmaxspeed"
Bind n "classmenu"
cg_drawgun 0

//sounds
Seta b_hitsounds "1"
Seta b_chatsounds "1"
Seta b_shovesounds "1"
Seta b_goatsound "1"
Seta cg_announcer "1"

//hud settings

Seta b_altHud "2"
Seta b_altHudFlags "4"

//TEXT SCALE:

Seta b_descriptiveTextscale "0.8"
Seta b_votetextscale "0.8"

//TRANSPARENCY:
Seta b_fireteamAlpha "0.5"
Seta b_lagometerAlpha "1.0"
Seta b_watermarkAlpha "1.0"
Seta b_chatAlpha "0.333333"
Seta b_drawspectatoralpha "1.0"

//ADD-ONS:

Seta b_chatFlags "1"
Seta b_drawclock "1"
Seta b_drawranks "1"
Seta cg_draw2D "1"
Seta b_drawPromotions "0"
Seta b_drawRewards "0"
Seta cg_drawFPS "1"
Seta cg_lagometer "1"

//
Seta b_draw_rewards "0"
Seta b_draw_promotions "0"

//ZOOM:

Seta b_mapzoom "2.80"

//POSITIONS:

Seta b_hudYoffset "10.0"
Seta b_demorecord_statusline "470"

//MOVEMENT:
Seta b_drawspeed "2"
Seta b_speedunit "0"
Seta b_speedinterval "100"

//some misc tweaks & settings

seta cg_coronafardist "0"
seta cg_fastSolids "0"
seta cg_vertexlight "1"
seta cg_noTaunt "0"
seta cg_deferPlayers "1"
seta cg_coronas "1"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "5000"
seta cg_cycleAllWeaps "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_announcer "1"
seta cg_useWeapsForZoom "1"
seta cg_drawBuddies "1"
seta cg_selectedPlayer "2"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_descriptiveText "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cl_doubletapdelay "0"
seta cg_autoswitch "0"
seta cl_run "1"
seta cl_punkbuster "1"
seta cg_wolfparticles "0"
seta cg_simpleItems "1"
seta cg_lodbias "2"
seta cg_lodscale "5"
seta cg_shadows "0"
seta cg_printObjectiveInfo "1"
seta cg_drawWeaponIconFlash "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_drawsmallpopupicons "1"
seta cg_weaponcycledelay "0"
seta cg_noAmmoAutoSwitch "0"
seta cg_autoreload "0"
seta logfile "1"
seta r_cache "1"

//graph settings

seta r_lastValidRenderer "GeForce FX 5900XT GS"
seta r_highQualityVideo "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_subdivisions "4"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "800"
seta r_oldMode ""
seta r_detailtextures "1"
seta r_rmse "0.0"
seta r_roundImagesDown "1"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_glIgnoreWicked3D "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_env_add "1"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "8"
seta r_depthbits "24"
seta r_mode "6"
seta r_smp "0"
seta r_clamptoedge "0"
seta r_picmip "0"
seta r_picmip2 "1"
seta r_fullscreen "1"
seta r_fastsky "1"
seta r_dynamiclight "0"
seta r_overBrightBits "0"
seta r_intensity "1.5"
seta r_ignorehwgamma "0"
seta r_gamma "2"
seta r_MapoverBrightBits "3"
seta r_displayrefresh "85"

//name
seta name "^Yucko.cfguser"

//etpro

seta b_popuptime "0"
seta b_hitsounds "1"
seta b_drawranks "0"

----------------------------------


seta r_mode "6" //(4- 800x600 6- 1024x768)
seta r_customwidth "1024"
seta r_customheight "768"
seta r_intensity "1.5" //1
seta r_picmip "3"
seta r_picmip2 "3"
seta r_picmip8 "5"
seta r_gamma "1.7" http://2.4
seta r_mapOverBrightBits "3"
seta r_displayRefresh "85"
seta r_mapobjectbright "4"
seta r_mapoverhtBits "3"

seta cg_fov "110"
seta cg_atmosphericEffects "0"
seta cg_wolffog "0"
seta cg_drawGun "1"
seta cg_drawWeaponIconFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_bloodTime "50"
seta cg_gibs "0"
seta cg_bloodFlash "0"
seta cg_showblood "0"
seta cg_marktime "1000"
seta cg_brassTime "0"
seta cg_wolfparticles "0"
seta cg_shadows "0"
seta cg_impactvibration "0"

seta pmove_fixed "1"

seta r_vertexlight "0"
seta r_fastsky "1"
seta r_drawfoliage "0"
seta r_fullbright "0"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodscale "1"
seta r_drawSun "0"
seta r_fullscreen "1"
seta r_oldMode ""
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_detailtextures "0"

seta r_smp "0"
seta r_depthbits "16"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebits "16"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //lub LINEAR_MIPMAP_LINEAR
seta r_clampToEdge "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
seta r_ati_truform_tess "0"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32" unsafe

seta cm_playerCurveClip "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawFireteamOverlay "1"
seta cg_instanttapout "0"
seta cg_fastSolids "1"

seta demo_infoWindow "1"
seta demo_drawTimeScale "1"
seta demo_avifpsF5 "24"
seta demo_avifpsF4 "20"
seta demo_avifpsF3 "15"
seta demo_avifpsF2 "10"
seta demo_avifpsF1 "0"
seta cg_specSwing "0"
seta cg_specHelp "1"

seta cg_autoAction "0"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta cg_noTaunt "0"
seta cg_cameraOrbitDelay "50"
seta cg_blinktime "100"
seta cg_deferPlayers "1"
seta scr_conspeed "999"
seta cg_teamChatHeight "8"
bind F5 "vstr med"
bind F6 "vstr fob"
bind F7 "vstr engi"
bind F8 "vstr cop"
bind F9 "vstr sol"
seta med "vstr med1"
seta med1 "class m 1;say_team ^8#^7Medic^8||^7Smg^8~ ;set med vstr med1"
seta fob "vstr fob1"
seta fob1 "class f 1;say_team ^1#^7FieldOps^1||^7Smg^1~;set fob vstr fob1"
seta engi "vstr eng1"
seta eng1 "class e 1;say_team ^2#^7Engineer^2||^7Smg^2~;set engi vstr eng2"
seta eng2 "class e 2;say_team ^3#^7Engineer^3||^7Rnade^3~;set engi vstr eng1"
seta cop "vstr cop1"
seta cop1 "class c 1;say_team ^5#^7CovertOps^5||^7Sten^5~;set cop vstr cop2"
seta cop2 "class c 2;say_team ^e#^7CovertOps^e||^7FG42^e~;set cop vstr cop3
seta cop3 "class c 3;say_team ^0#^7CovertOps^0||^7Sniper^0~;set cop vstr cop1"
seta sol "vstr sol1"
seta sol1 "class s 2;say_team ^/#^7Soldier^/||^7Mobile^/~;set sol vstr sol2"
seta sol2 "class s 4;say_team ^?#^7Soldier^?||^7Panzer^?~;set sol vstr sol1"

//name cycle

set gamename1 "set nameset set name ; set nextname vstr gamename2; Echo current name: Yucko"
set gamename2 "set nameset set name Yucko^0@^1M^7p^13; set nextname vstr gamename3; Echo current name: Yucko^0@^1M^7p^13"
set gamename3 "set nameset set name ^0Lawl^8Z^7.^0Yucko^8~; set nextname vstr gamename4; Echo current name: ^0Lawl^8Z^7.^0Yucko^8~"
set gamename4 "set nameset set name Y^:u^7ck^Surprised^5.; set nextname vstr gamename5; Echo current name: Y^:u^7ck^Surprised^5."
set gamename5 "set nameset set name ^7CC^6|^7Yucko^6+; set nextname vstr gamename6; Echo current name: ^7CC^6|^7Yucko^6+"
set gamename6 "set nameset set name ^7A ^eLvl 99 Gengar; set nextname vstr gamename7; Echo current name: ^7A ^eLvl 99 Gengar"
set gamename7 "set nameset set name [NAME7]; set nextname vstr gamename8; Echo current name: [NAME7]"
set gamename8 "set nameset set name [NAME8]; set nextname vstr gamename9; Echo current name: [NAME8]"
set gamename9 "set nameset set name [NAME9]; set nextname vstr gamename0; Echo current name: [NAME9]"
set gamename0 "set nameset set name [NAME10]; set nextname vstr gamename1; Echo current name: [NAME10]"

set nextname "vstr gamename1"
bind / "vstr nextname"
bind . "vstr nameset"

//Right now / cycles through your names
//and . sets your selected name as your current name
//you can bind these to what ever you want


seta cl_freelook "1"
seta cl_mouseAccel "0"
seta in_mouse "-1"
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "1.75"

seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshairAlpha "1.000000"
seta cg_crosshairColor "red"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "red"
seta cg_crosshairPulse "0"

seta cg_bobyaw "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"

//quick ari
bind b "vstr quick_ati"
set quick_ati "+zoom;+attack;-attack;-zoom"

/bind MOUSE2 "weapalt"

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